Mindustry 129.2

An open-ended tower-defense game with a focus on resource management.

Tags game tower-defense
License GNU GPLv3
State initial

Recent Releases

129.206 Aug 2021 03:15 minor feature: bridges being planned without unlock in campaign. player moving slower on servers with status effects. player not respecting formation speed on servers. separators consuming power when idle. logic blocks not saving buildings on reload. rare door placement crash. logic units being able to take/remove items from any team block. Improved power node link preview. Reduced Nova range slightly. Added list of status effects to core database. Added status effect display to bullets. Added block info keybind. Added bullet stats for continuous laser turrets (e.g. Meltdown). Made bridges autolink when dragging multiple lines. Disabled logic unit building for servers by default. Made application terminate itself when exiting; may memory leaks Android . Internals: Removed all code for disposing resources on exit; this should be handled by the OS now. Logic: Made dead sensor return 1 for null, to simplify validity checks. Logic: New text parser; supports defining and jumping to labels with name: instead of numbers. Logic: Added support for negative draw coordinates. Logic: Disabled packets for config; may desync, but will help reduce lag. Campaign: Various tweaks to make background simulation more accurate.
127.201 Jul 2021 07:25 minor feature: bridges being planned without unlock in campaign. player moving slower on servers with status effects. player not respecting formation speed on servers. separators consuming power when idle. logic blocks not saving buildings on reload. rare door placement crash. logic units being able to take/remove items from any team block. Improved power node link preview. Reduced Nova range slightly. Added list of status effects to core database. Added status effect display to bullets. Added block info keybind. Added bullet stats for continuous laser turrets (e.g. Meltdown). Made bridges autolink when dragging multiple lines. Disabled logic unit building for servers by default. Made application terminate itself when exiting; may memory leaks Android . Internals: Removed all code for disposing resources on exit; this should be handled by the OS now. Logic: Made dead sensor return 1 for null, to simplify validity checks. Logic: New text parser; supports defining and jumping to labels with name: instead of numbers. Logic: Added support for negative draw coordinates. Logic: Disabled packets for config; may desync, but will help reduce lag. Campaign: Various tweaks to make background simulation more accurate.
126.230 Mar 2021 07:25 minor feature: bridges being planned without unlock in campaign. player moving slower on servers with status effects. player not respecting formation speed on servers. separators consuming power when idle. logic blocks not saving buildings on reload. rare door placement crash. logic units being able to take/remove items from any team block. Improved power node link preview. Reduced Nova range slightly. Added list of status effects to core database. Added status effect display to bullets. Added block info keybind. Added bullet stats for continuous laser turrets (e.g. Meltdown). Made bridges autolink when dragging multiple lines. Disabled logic unit building for servers by default. Made application terminate itself when exiting; may memory leaks Android . Internals: Removed all code for disposing resources on exit; this should be handled by the OS now. Logic: Made dead sensor return 1 for null, to simplify validity checks. Logic: New text parser; supports defining and jumping to labels with name: instead of numbers. Logic: Added support for negative draw coordinates. Logic: Disabled packets for config; may desync, but will help reduce lag. Campaign: Various tweaks to make background simulation more accurate.
120.506 Dec 2020 11:25 minor feature: Certain sectors having infinite waves in very specific situations. Various crashes. Community servers not displaying on Linux. Some logic UI. Distort filter not working in map post-generation. Clients in multiplayer not getting item unlocks. Enemy AI blocking ground unit paths in some circumstances. Made night in campaign slightly less dark.
120.202 Dec 2020 06:25 minor feature: Research deadlock caused by blocks requiring optional inputs as research. Possible for "Unsupported combination of formats" startup error.
104.628 Mar 2020 03:15 minor feature: Added player search bar. Updated various translations. duplicate player IDs - note that this will reset your UUID! Android .
22 Jan 2020 09:14 minor feature: