2.7913 Sep 2017 06:45
These are the release notes for Blender 2.79, released September 12th, 2017... Denoiser. PBR Shader. Shadow Catcher. Filmic Color Management. Faster AMD OpenCL. Over 700. so much more!
Download the file for the splash screen.
2.78a26 Oct 2016 19:37
The update Blender 2.78a was released on October 26, 2016. That release has 69 important bug fixes.
2.7801 Oct 2016 11:41
The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:
Spherical Stereo images rendering support for VR
Grease Pencil is now a full 2D drawing animation tool!
Viewport Rendering improvements
New Freehand curves drawing over surfaces!
Bendy Bones, powerful new options for B-Bones
Alembic support: import/export basic operators
Cloth Physics: new Dynamic Base Mesh and Simulation Speed option
New Add-ons, individual preferences, Python APIs changes, and a lot of new updated add-ons!
Many more features, improvements and the usual huge bug-fixes list
2.7503 Jul 2015 03:15
Blender Foundation and the blender.org developer community are proud to present the official Blender 2.75 release. #13;
The main highlights of this release are: #13;... Blender now supports a fully integrated Multi-View and Stereo 3D pipeline #13;. Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature. #13;. UI now allows font previews in the file browser. #13;. High quality options for viewport depth of field were added #13;. Modeling has a new Corrective Smooth modifier. #13;. The Decimate modifier was improved significantly. #13;. 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved #13;. Video Sequence Editor: Placeholders can now replace missing frames of image sequences #13;. Game Engine now allows smoother LOD transitions, and supports mist attributes animation #13;. And: 100s of bug fixes and smaller feature improvements. #13;
Released: July 1, 2015. Check the credits: people who worked on this release.
2.7402 Apr 2015 17:50
Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute.
Viewport has new cool compositing features, outliner now manages orphan datablocks better.
Modeling now allows custom normals, and transferring data layers between meshes!
Massive improvements to hair dynamics and editing tools: a big step forward with more to come
A new tool Cavity Mask was added to sculpting/painting, along with other improvements.
Great memory consumption optimization in Freestyle NPR stroke rendering.
Grease pencil and Game engine improvements, and more
2.7204 Oct 2014 19:09
Volume rendering and Subsurface Scattering can be rendered with GPUs.
Volume and Glossy sampling is improved.
New Ashikhmin-Shirley distribution enhances Glossy and Anisotropic BSDFs.
Memory usage during rendering is improved.
OSL rendering is faster.
Anamorphic Bokeh support added.
Caustics are under better control.
The long awaited pie menus are available as an addon for Tab, Z, Q, Tab ShiftCtrl, ., CtrlSpace operators.
New Tooltip design makes important information more noticeable.
Python text is displayed in a monospaced font.
Blender Internal preview now behaves like the Cycles preview; it starts rendering at low resolution and improves from there.
Units parsing has been improved, even though developers claim Blender does not feature a units engine, it does a better job now.
A new Intersection Tool was added to quickly cut up geometry. It's a bit like Boolean Tool, but, does not calculate interior/exterior.
The Bevel Tool and the Bevel Modifier now have the option to set the material of the newly created faces to the material in a given slot.
2.7103 Aug 2014 09:39