Conquest 9.0.1d

Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres. I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's. Of course, over the years many things have changed. Today, Conquest is a true client/server game. The client uses freeglut, SDL 1.2 (for sound) and OpenGL.

Tags game space client-server war c++ unix opengl freeglut sdl real-time-strategy
License MITL
State stable

Recent Releases

9.0.1d20 Apr 2019 10:25 minor feature: This is a minor release - most of the changes are internal and Won't be visible to end users. . Reformat logging output to be more syslog-like. . Continue refactoring some of the internal code to make use of C++. Containers and remove dynamically reallocated arrays, add more Std::string-ification. . For new users without a.conquest/conquest.conf file, add two. New default mouse macros: Scroll up = zoom in (magfactor): " " Scroll down = zoom out (magfactor): " " . Tighten up the conquest meta server - detect and log more errors. Add some more validity checks, be more robust.
9.0.125 Nov 2018 23:14 minor feature:
9.019 Jun 2018 19:44 major feature: See docs/HISTORY.txt for a list of the major changes in this release, Or read the github commit history. They are too numerous to list here.