Dgame is a 2D framework which is based on SDL and OpenGL, and intended for the D programming language. Its overall design is based on Pygame and took further inspiration from SFML for C++. It provides an easy API for window management, implementing a main game loop with event handling and termination, framerate control, font loading, sprites, tile and image control, shape drawing, audio support, and OpenGL configuration.
0.6.611 Oct 2018 03:15
Added Circle in the Dgame.Math.
Improved some things in Circle.
Color4b to Color4f conversion.
0.5.0-rc.206 Apr 2015 00:25
Remove Joystick.open, as the CTor is sufficient.
Simplify Event translation.
Simplify Mouse module.
Undo support for SDL below 2.0.2.
Many additions and a few minor bug fixes.