Naval Battle is a tabletop/board game. It has a square playfield of rows and columns, each representing waterscape with islands, ports, shallow waters, reefs, etc. Each player gets an equal-sized fleet of war ships. The game goal is defeating the enemy, either by taking the royal port, destroying all ships and forts, or forcing the opponent to surrender.
0.1.330 Apr 2015 03:25
This release is to unite all the bugfixes and minor changes committed until 0.2.0 is out.
0.1.204 Feb 2015 21:05
This release signifies the coming of the SDL console. Lower part of the
window is no longer empty, now it reacts to everything that's going on in
When starting a turn, the camera now returns to where a player has left it last turn.
On mouse hovering over a ship, the information window displays its sprite along with the numbers.
Crash while trying to save a random map by a user with long username.
Makefile modified to build successfully on Windows (MinGW).
Lower part of the window now is a notification area.
Excessive calls to iface_mapout() eliminated to save CPU time.
Ships no longer keep green tick marker after they have been moved.
Ship debris are no longer an obstacle for cannobals.