Conquest 9.0.1d 💾

Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres. I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's. Of course, over the years many things have changed. Today, Conquest is a t

minor feature: This is a minor release - most of the changes are internal and Won't be visible to end users. . Reformat logging output to be more syslog-like. . Continue refactoring some of the internal code to make use of C++. Containers and remove dynamically reallocated arrays, add more Std::string-ification. . For new users without a.conquest/conquest.conf file, add two. New default mouse macros: Scroll up = zoom in (magfactor): " " Scroll down = zoom out (magfactor): " " . Tighten up the conquest meta server - detect and log more errors. Add some more validity checks, be more robust.

MITL game space client-server war c++ unix opengl freeglut sdl real-time-strategy


FreeOrion 0.4.4

FreeOrion is a turn-based galaxy conquest and empire building game. It follows the 4X genre (eXplore, eXpand, eXploit, and eXterminate), inspired by Master of Orion and Europa Universalis 2, but with an independent game play. It provides a multi-player mode, quests and community-contributed story lines, complex technology upgrade paths through research or military combat, exploration, high-level strategy management, AI aliens, and lots of space ships obviously.