POV-Ray stands for 'Persistence of Vision Raytracer', a tool for producing high-quality computer graphics.
Suffice it to say that POV-Ray has the right balance of power and versatility to satisfy extremely experienced and competent users, while at the same time not being so intimidating as to completely scare new users off.
Of course, the most important factor is image quality, and in the right hands, POV-Ray has it. We, the developers, have seen images that were rendered using our software that we at first thought were photographs - they were that realistic.
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Recent Releases
3.8-v4.011 Jun 2021 20:45
minor feature:
The v3.8 development branch has been rolled back to this point on 202
1-06-09, to revert back to the old parser code in preparation for v3.8.0 beta phase. Any v3.8.0-alpha version beyond this point is not a precursor to v3.8.0 proper, but rather to v4.0.0.
3.8.0-x.1006473828 Sep 2019 06:45
minor feature:
Added advanced diffuse shading models.
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Improvements to advanced diffuse shading models.
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Minor refactoring of advanced diffuse models code.
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missing experimental feature warnings for Oren-Nayar and Lommel .
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Merge branch 'master' into feature/advanced_diffuse.
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Merge branch 'master' into feature/advanced_diffuse.
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Safeguard Lommel-Seeliger and Oren-Nayar related code with preprocess .
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Bump version number.
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Merge branch 'feature/advanced_diffuse' into autobuild/experimental.
3.7.0.824 Sep 2019 23:15
minor feature:
Fixed or Mitigated Bugs
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Reported via GitHub:
- #147 ("Port of FS81 - sphere_sweep generating artifacts")
Other Noteworthy
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- Minor updates to the documentation.
- The Unix build process and source code have been updated to make use of