Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. Godot is completely free and open source under the very permissive M
Rayngin is a 3D 6DF framework/engine for approach&click quests in rectangular chambers with objects consisting of balls. Written in Rust and uses SDL2. Demo 'game' is provided. Includes music and sound, inventory management, item usage, branched dialogues, saving and loading, has multilanguage support.
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal. Use any 3D or 2D software to create your models in various formats: glTF, X3D, VRML, Spine JSON, Collada... Develop cross-platform applications, for desktop (Windows, Linux, macOS, FreeBSD...), mobile (Android, iOS), consoles (Nintendo Switch) and other devices (Raspberry Pi). Visual editor to design games UI and to build applications, powerful comma
Yioop software provides many of the same features of larger search portals: Search Results. Yioop comes with a crawler that can be used to crawl the open web or a selection of URLs of your choice. It can index popular archive formats like Wikipedia XML-dumps, arc, warc, Open Directory Project-RDF (now Curlie.org), as well as dumps of emails or databases. Once you have created Yioop indexes of your desired data sources, Yioop can serve as a search engine for your data. It supports "crawl mix
Cinetraverse is the cross-platform engine to play and solve verses in Cinetraverse format. A Verse is a point-and-click-and-read puzzle that consists of the screens called Places, arranged in concentric circles. The player's goal is to reach its centre, the Place that is hidden there. At the beginning, all Places are hidden, except for one at the outermost circle where the player starts. In order to reach the next circle, all Places at the current one must be found. The player finds Places by mo
Quesfera is a cross-platform framework/engine to make point & click adventures, or quests, with 3D panoramic freelook (similar to Myst III Exile or Scratches). Written in Go and uses SDL2. Demo 'game' and GUI configurator are provided. Includes inventory management, item usage, reading descriptions and books, dialogues with branches, menu, saving & loading, intro, credits, has built-in localization support for texts and voices.
NodeBrain is a rule engine for construction of state and event monitoring applications. It interacts with other monitoring components to perform simple element state monitoring or complex event correlation based on user specified rules. It is extended through the development of node modules (plug-ins) using NodeBrain's C API, and servants (programs written in any language) that interact with the rule engine via stdin, stdout, and stderr. The package includes a small set of plug-in modules to pro