Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. Godot is completely free and open source under the very permissive M
Quesfera is a cross-platform framework/engine to make point & click adventures, or quests, with 3D panoramic freelook (similar to Myst III Exile or Scratches). Written in Go and uses SDL2. Demo 'game' and GUI configurator are provided. Includes inventory management, item usage, reading descriptions and books, dialogues with branches, menu, saving & loading, intro, credits, has built-in localization support for texts and voices.
Cross-platform 3D and 2D game engine for Object Pascal. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Rendering and processing of 3D models in X3D, VRML, Collada, (2D) Spine JSON and other formats. Latest graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound.
NodeBrain is a rule engine for construction of state and event monitoring applications. It interacts with other monitoring components to perform simple element state monitoring or complex event correlation based on user specified rules. It is extended through the development of node modules (plug-ins) using NodeBrain's C API, and servants (programs written in any language) that interact with the rule engine via stdin, stdout, and stderr. The package includes a small set of plug-in modules to pro