Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Users’ games are theirs, down to the last line of engine code. Godot’s development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Homepage
Download
Recent Releases
4.1-stable06 Jul 2023 23:25
minor feature:
Bump version to 4.1-stable o/
Around 1500 commits from 300+ contributors merged over 4 months.
The new 4.x release cycle with 3 months of development and 1 month of.
Ing proved to work fairly well for this 4.1 release, and we will.
Keep refining it for future releases.
The faster-paced release cycle means that each minor 4.x release will.
Have a small scope and won't be as impressive as the massive 4.0 was.
But it means that users get access to the new features and.
Faster, and the stabilization phase is also significantly shortened
(only one month of feature freeze, so contributors don't need to wait.
Long to see their approved feature PRs merged for the next milestone).
Onwards to 4.2!.
3.5-stable06 Aug 2022 03:25
minor feature:
Bump version to 3.5-stable o/
What a ride!.
Developing 3.5 in parallel with the rapidly growing 4.0 alpha has.
Proved challenging, but here we are with a great feature update for the.
3.x branch.
4.0 is getting to beta, and now most contributors have switched.
Their focus towards that major update, and rightly so. Still, the work.
That went into 3.5 is amazing and makes it a very strong and stable.
Solution for your games *today -- while 4.0 takes the time it needs to.
Stabilize and mature.
A big thankyou to all contributors who worked on this release!.
3.4-stable06 Nov 2021 03:15
minor feature:
Bump version to 3.4-stable o/
After the decision to continue feature development for the `3.x` branch.
Alongside the `master` branch for Godot 4.0, we released 3.3-stable in.
April 2021.
6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone.
For Godot 3, with a ton of improvements and to make it a great option.
For use in production while we wait for Godot 4.0!.
A big thankyou to all contributors who work tirelessly on our two parallel.
Development branches and made this stable 3.4 release possible.
3.0.6-stable02 Aug 2018 13:45
minor feature:
Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
User defined signals in the exported C# projects were misbehaving, this has now been.
2.1.5-stable29 Jul 2018 21:25
minor feature:
Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
User defined signals in the exported C# projects were misbehaving, this has now been.
3.0.5-stable10 Jul 2018 13:05
minor feature:
Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
User defined signals in the exported C# projects were misbehaving, this has now been.
3.0.1-stable25 Feb 2018 03:15
minor feature:
Bump version to 3.0.1-stable
Thanks everyone for all your amazing work getting our first stable patch.
release out for the 3.0 series. I'd particularly like to thank @fales.
and @fire for their work on the server platform.
Onwards to 3.0.2!.
3.0-stable30 Jan 2018 03:15
minor feature:
Bump version to 3.0-stable o/
Congratulations to everyone in the Godot community for the tremendous work.
Done on this release since 18 months, with hundreds of contributors pushing.
Almost 7500 commits with more than 3000 PRs and closing over 2000.
Godot 3.0 is definitely our biggest and boldest release so far, and we want.
to thank the whole community for their unswerving support during this long.
Wait.
From there on, there is a lot of work to do to strengthen the foundations.
That we built with 3.0, ing the that the many refactorings probably.
Introduced, optimizing new features and enhancing the usability again.
The 3.x era should be a fruitful one for Godot, and we hope that you will.
Continue using it to create awesome 2D and 3D games and increase the.
Notoriety of your favourite engine in the game development industry.
And now, let's all start waiting for 3.1.
2.1.4-stable07 Dec 2017 03:15
minor feature:
Revert "Display the Y angle properly when rotating from gizmo, partia
lly helps #1479".
This reverts commit 641135b.
2.1.403 Dec 2017 05:16
minor feature:
Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.
1.017 Dec 2014 06:25
major feature:
First official stable release. Several hundred issues were fixed, and
dozens of contributions from the community were merged.