OpenRA is a real time strategy gaming engine, which reimplements Command & Conquer: Red Alert and Tiberian Dawn mods, as well as Dune 2000. They're not exact copies, but allow modern cross-platform gameplay with new features and graphical improvements.
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2021032102 Jan 2022 21:36
major feature:
Support for Discord integration and community-run ladders
New lobby features for player handicaps and disabling spawn points
Community balance updates and a refreshed map selection for Red Alert and Tiberian Dawn
Further adjustments to make Dune 2000 more faithful to the original game
More fluid infantry combat after fixing several long-standing combat bugs
Nine more campaign missions have been ported for Red Alert
Improved AI behaviour and performance
2016101925 Oct 2016 20:00
major feature:
The Halloween 2014 release includes various new features from the
last 760 commits since July.
This release includes over 760 commits
The RA mod has received a brand new sidebar.
Improved keyboard shortcut configuration, with new defaults based on
Tiberium Wars and Red Alert 3.
The in-game menu has been completely overhauled, and now includes
information on mission objectives.
A new end-game score screen appears once a game is complete.
The lobby now prevents players from choosing cheating colors that are too
similar to the terrain.
Veteran units gain improved reload time and accuracy, and elite units will
now heal over time.
Planes will maintain their distance from each other in a similar fashion to
helicopters.
Servers will now drop players with unresponsive connections to unfreeze
stalled games.
Units will now properly move inside transports, instead of teleporting.
Tank turrets will now turn to face forward after the unit has finished
attacking.
A number of small balance changes to the Red Alert and Tiberian Dawn mods.
Many more small bug-fixes and behaviour improvements.
20141029 Halloween31 Oct 2014 11:05
major feature:
The Halloween 2014 release includes various new features from the
last 760 commits since July.
This release includes over 760 commits
The RA mod has received a brand new sidebar.
Improved keyboard shortcut configuration, with new defaults based on
Tiberium Wars and Red Alert 3.
The in-game menu has been completely overhauled, and now includes
information on mission objectives.
A new end-game score screen appears once a game is complete.
The lobby now prevents players from choosing cheating colors that are too
similar to the terrain.
Veteran units gain improved reload time and accuracy, and elite units will
now heal over time.
Planes will maintain their distance from each other in a similar fashion to
helicopters.
Servers will now drop players with unresponsive connections to unfreeze
stalled games.
Units will now properly move inside transports, instead of teleporting.
Tank turrets will now turn to face forward after the unit has finished
attacking.
A number of small balance changes to the Red Alert and Tiberian Dawn mods.
Many more small bug-fixes and behaviour improvements.