OpenRA is a real time strategy gaming engine, which reimplements Command & Conquer: Red Alert and Tiberian Dawn mods, as well as Dune 2000. They're not exact copies, but allow modern cross-platform gameplay with new features and graphical improvements.
Homepage
Download
Recent Releases
2023101011 Feb 2024 13:52
major feature:
General improvements
Added a guaranteed amount of actors on sell. #20491, #20912
Added support for optional asset installation. #20688, #20740
Added support for assets installation from GoG and Steam. #20439, #20602, #20629
Added a kick button for defeated players. #20521
Added a player vote-kick system ingame. #21003
Added quick save keyboard shortcut to map editor. #20204
Added a quit button to connection lost panel. #20748
Added support for rebinding hotkeys to mouse 4 and mouse 5. #20811
Added options in map chooser to order by map title and map size. #20962
Added Linux desktop environment, distribution, display manager and macOS build ID to the system survey. #20909, #20917
Fixed the attack move and guard cursors not being kept when queuing orders. #20522, #20560
Fixed cursor changing when mouse is over in-game chat and notifications. #20801
Fixed text notifications using ingame time to calculate their display duration. #20502
Fixed CycleBasesHotkeyLogic not prioritising primary buildings. #20561
Fixed aircraft jittering when flying between two animation stages. #20841
Fixed a bug where MCV could overlap with adjacent MCVs. #20527
Fixed return fire logic ignoring AutoAttack priorities. #20736, #21034
Fixed stance icon not updating after loading a save. #20759
Fixed a few rare crashes when overriding keyboard shortcuts. #20775
Fixed reversed path searches from inaccessible locations. #20767
Fixed several input issues on macOS. #20798
Fixed a crash in Lua scripted reinforcements. #20803
Fixed paused armaments being incorrectly used for attack range calculations. #20902
Fixed full-screen mode on Linux with GNOME 44. #20927
Fixed a crash when loading a save game that was just created. #20966
Fixed attack moving with melee units. #20257
Fixed AI's units in missions sometimes getting stuck on trees. #20974,
2021032102 Jan 2022 21:36
major feature:
Support for Discord integration and community-run ladders
New lobby features for player handicaps and disabling spawn points
Community balance updates and a refreshed map selection for Red Alert and Tiberian Dawn
Further adjustments to make Dune 2000 more faithful to the original game
More fluid infantry combat after fixing several long-standing combat bugs
Nine more campaign missions have been ported for Red Alert
Improved AI behaviour and performance
2016101925 Oct 2016 20:00
major feature:
The Halloween 2014 release includes various new features from the
last 760 commits since July.
This release includes over 760 commits
The RA mod has received a brand new sidebar.
Improved keyboard shortcut configuration, with new defaults based on
Tiberium Wars and Red Alert 3.
The in-game menu has been completely overhauled, and now includes
information on mission objectives.
A new end-game score screen appears once a game is complete.
The lobby now prevents players from choosing cheating colors that are too
similar to the terrain.
Veteran units gain improved reload time and accuracy, and elite units will
now heal over time.
Planes will maintain their distance from each other in a similar fashion to
helicopters.
Servers will now drop players with unresponsive connections to unfreeze
stalled games.
Units will now properly move inside transports, instead of teleporting.
Tank turrets will now turn to face forward after the unit has finished
attacking.
A number of small balance changes to the Red Alert and Tiberian Dawn mods.
Many more small bug-fixes and behaviour improvements.
20141029 Halloween31 Oct 2014 11:05
major feature:
The Halloween 2014 release includes various new features from the
last 760 commits since July.
This release includes over 760 commits
The RA mod has received a brand new sidebar.
Improved keyboard shortcut configuration, with new defaults based on
Tiberium Wars and Red Alert 3.
The in-game menu has been completely overhauled, and now includes
information on mission objectives.
A new end-game score screen appears once a game is complete.
The lobby now prevents players from choosing cheating colors that are too
similar to the terrain.
Veteran units gain improved reload time and accuracy, and elite units will
now heal over time.
Planes will maintain their distance from each other in a similar fashion to
helicopters.
Servers will now drop players with unresponsive connections to unfreeze
stalled games.
Units will now properly move inside transports, instead of teleporting.
Tank turrets will now turn to face forward after the unit has finished
attacking.
A number of small balance changes to the Red Alert and Tiberian Dawn mods.
Many more small bug-fixes and behaviour improvements.