Red Eclipse is a first person arena shooter, suitable for casual gaming. It's built on Cube Engine 2 and runs on all major platforms. It has a few built-in game modes, adaptable settings, comes with a level editor, and lots of community-maintained modifications or patchsets.
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Recent Releases
1.5.0 Aurora Edition23 Mar 2015 06:05
major feature:
Major changes since the move to GitHub and fully community-centric
development include:
Support for giving AI orders ("defend", "attack", "base", "goal", "ball",
"forget").
Better physics and bounce sounds for affinities (flags/points/bombs).
Footstep sounds, hear people approaching!
Auto team balancing, so you're never stuck with uneven team counts.
Rebalanced all weapons, making for a fairer game.
New weapon, the "zapper". Electrify your friends and foes!
Increased weapon spread when in air / impulsing
Rebranded Defend-The-Flag to Defend-And-Control, with a new look.
Increased buffing timeout tolerances when defending affinities.
Slicker menus, tips and rollover help text.
Scoreboard redesign and better colouring.
Ability to send a message to a specific player with "whisper".
Map changes:
Race,
Absorption,
Amplification,
Relax,
Steel Rat,
Test Chamber,
War Depot,
Abuse,
Campgrounds,
Canyon,
Condensation,
Decay,
Echo2k,
Enyo,
Octavus.
Data Assets:
New vanity items!
Blade,
Boots,
Chestplate,
Crown,
Disc,
Fox Ears,
Guitar,
Mask,
Microeye,
Panda,
Prongs,
Shoulder armour.
New wakawaka sound.
New model for control points used in Defend-and-Control and Bomber-Ball.
New Rocket projectile by Unnamed.
Added texture set by Unnamed.
Added lava texture by Nobiax, applied in maps Hinder, Nova, Tower