Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.
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Recent Releases
2.2.017 Mar 2016 21:33
minor feature:
Physics
*Simuv4 :
ABS, TCL, EPS implemented as integrated controller running with 500Hz and working
by braking single wheels/release throttle
Improved LSD implementation
Program
*New Memory Manager:
Dumps a list of memory leaks at end of the program (incl. return address, block ID, block size)
Robots
*Simplix:
Can drive with supercars at wet tracks
Uses the ABS, TCL, EPS of simuV4 if enabled for the car (own functions otherwise)
*New robot: Dandroid
Cars
*New Supercars with Rear wings carset (WIP)
*Updates to mpa11 cars
Tracks
*New alamo speedway
*New corn speedway
*Tracklights added to many tracks.
*Peters City re-worked.
Graphics
*Nice, real racing wheels tires for shadow sc fmc drivers
*Many logos updated
*New splash screen
General
*Available for OS X 10
*New easier modes, arcade and semi-rookie (see Players and Controls menu)
*New individaul tire slip indicators
*New ability to adjust car setup while driving (Brake bias,etc) and pre-select Pit actions
*Race can start in Paused state. (see Simulation menu)
*Cool down driving now allowed post race.(see Simulation menu)
*Window management changed from SDL1.2 to SDL2
*Joystick handling changed from PLIB to SDL2
*New graphics engine option (OpenSceneGraph) WIP (see OpenGL menu)
*Upadted AC3D exporter for Blender 2.63 - 2.76
*BugFixes