Titania is a X3D/VRML editor and browser. It's intended to become a fully standard-compliants X3D renderer for future Ubuntu releases. It already completely implements the Moving Worlds specification for VRML 2.0, and most parts of the X3D spec. Titania can also be used as 3D viewer for .wrl files, as 3D rendering engine, data visualization, and even as game engine. It comes with x3dtidy for beatifying X3D/VRML files.
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Recent Releases
1.4.307 May 2016 19:05
minor documentation:
Precision Placement Panel has now an own documentation page on our website.
x3dtidy can now convert between .x3d and .x3dv files back and forth.
Fixed bug with undo of bbox fields in Precision Placement Panel.
Fix bug with wronly set rotation values if using input widget in Precision Placement Panel.
Fix fatal crash with x3dtidy in rare cases when a node has a texture applied. As side effect, this makes x3dtidy slightly faster.
Fixed bug with TouchSensor when Text with ScreenFontStyle is selected.
Fixed bug with pointing device sensor nodes and multiple layers.
Fixed bug when exporting x3d file with Viewpoint anchor url.
Fixed bug with XML export of CDATA Script urls.
0.7.817 Apr 2015 07:05
bugfix documentation:
Precision Placement Panel has now an own documentation page on our website.
x3dtidy can now convert between .x3d and .x3dv files back and forth.
Fixed bug with undo of bbox fields in Precision Placement Panel.
Fix bug with wronly set rotation values if using input widget in Precision Placement Panel.
Fix fatal crash with x3dtidy in rare cases when a node has a texture applied. As side effect, this makes x3dtidy slightly faster.
Fixed bug with TouchSensor when Text with ScreenFontStyle is selected.
Fixed bug with pointing device sensor nodes and multiple layers.
Fixed bug when exporting x3d file with Viewpoint anchor url.
Fixed bug with XML export of CDATA Script urls.
0.7.701 Apr 2015 17:25
minor feature:
This is a release in the stable Titania 0.7 series. This release fixes lot
of bugs and comes with some rendering enhacements.
Transparent objects are now rendered twice. This gives nicer results. The
image below shows the differences on a sample object.
NEW X3Dom teaser animation created with Titania on our website.
Faster selection of objects.
Nicer transparency for non-solid objects.
Use null object in ECMAScript for NULL nodes representation as specified by
X3D.
Implemented SFMatrix3d/f setTransform and getTransform.
Fixed issue with PROTO's in OutlineEditor, they have been initialized by
mistake.
Fixed bug with cloned LOD's.
Fixed bug in ColorPerVertexEditor when loading ColorRGBA nodes.