Unvanquished is a first person shooter with elements for realtime-strategy games. It's derived from Tremulous, and adapted to the Deamon-Engine. It pitches adaptable aliens against technologically advanced humans, with either team being playable. Humans get credit for new weaponry, whereas aliens get an evolution score to progress.
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0.32.006 Oct 2014 21:37
minor feature:
This release adds the new model for rifle replacement, the SMG. The weapon now has a faster firing rate and more spread, making the default human weapon more useful at shorter ranges. The mantis has received animation fixes and a texture update, while the trapper has been completely reanimated.
Merged in latest batch of renderer fixes, optimizations, and improvements. Multiple bugs were fixed this release as well. IQM structures (such as the reactor, armory, and drill) are no longer culled for moved view points. Circle menu colors for both teams have been made more consistent and hopefully less confusing. In addition, right clicking will cancel building now, as intended. Builders on both teams can view resource extraction rates on the lower left portion of the screen.