Recent Releases
4.5.204 Oct 2024 15:05
minor bugfix:
:
General:
: Make "Reset Pitch" keybind consistent with initial starting pitch.
: Pending research states when loading savegames.
: Units set to hold position don't fire.
: Various potential crashes.
Graphics:
: Improve effects blending when fog is enabled.
: Improvements to groups UI.
Campaign:
: Commander rank thresholds.
: Update Fractured Kingdom addon campaign.
Multiplayer:
: UPnP compatibility with certain routers.
AI.
: Use eventGameLoaded for Cobra AI group initialization.
4.5.109 Jul 2024 06:45
minor bugfix:
:
General:
: Various with special research topics, "give all" cheat.
: Log failures preventing new terrain renderer use and warn user.
: Display information for loading errors caused by mods.
: Improve handling of mod loading failures.
: wzapi: Avoid undefined behavior handling nan.
: Various potential crashes.
Campaign:
: Propulsion stats in Classic balance.
Multiplayer:
: Various netplay log message state handling.
: UPnP compatibility with certain routers.
: Support auto lag kick for spectators in lobby.
Change: GameStoryLogger: Log cheated var.
Balance MP:
Change: Reduce prices of certain defensive structures and buff some towers and hardpoints.
Change: Adjust research cost of all defensive structures, except for artillery and bastions.
Other:
: Update autohost docs examples.
4.5.003 Jul 2024 18:25
major bugfix:
:
General:
: Exclude retreating droids from formation speed limiting.
: GameStoryLogger: Generate final frame.
: missionMoveTransporterOffWorld: Clear additional state.
: Only process structure group assignment if no droids are also selected.
: Prevent artillery units under firesupport trying to ram targets.
Campaign:
Change: Some buffs for campaign weapons.
Other:
: Emscripten build info.
4.5.0-beta229 Jun 2024 10:45
minor bugfix:
:
General:
: auxStructureNonblocking() for script-queued object removal.
: Script map max tile height handling.
: Improve checkReferences object destruction logging.
: Prevent underflow in getMissionTime() calculation.
: Additional checks for AI chooser handling.
: Create un-versioned mods/campaign directory.
: Clip difficulty modifiers to always at least be 1.
: structure.json: Add support for new "baseStructDamageExpLevel" option.
: Handling pause states, and guide screen pausing.
: button on multimenu form.
: Guide Topics: Use different designs for Sensor/Commander guide units to avoid spoilers.
: Droid map visibility after returning to home base from fresh away mission saveload.
: Check if inside scroll limits before repair/RTB.
: Various potential crashes.
Graphics:
: Snap muzzle graphics rotation for invisible weapons.
Campaign:
Add: "PS1 Modifiers" campaign tweak option.
Change: Move level loading codes into library.
Multiplayer:
: Silence certain spectator-related messages.
: Send auto-kick messages as system messages.
Change: GameStoryLogger: Add player identity to PlayerAttributes.
Balance MP:
Change: Revert 4.5.0-beta1 structure update for MP.
Change: Decrease HP of Plasmite Flamer.
4.5.0-beta124 Jun 2024 09:45
minor feature:
:
General:
Add: Emscripten support.
Add: Alert the player to the Lassat being ready via text and audio cues.
Add: Automatic assignment of units produced in factories to groups.
Add: Add an in-game guide viewable in the escape menu and teaching the player fundamentals throughout the campaign; Various internal UI improvements; Add guide.js to libcampaign.
Add: Formation speed-limiting.
: Reset pitch on moving VTOLs after saveload.
: Return to base/LZ when set to retreat at a health level without HQ or repair units/structures present.
: Do not override saved camera position in skirmish saves.
: Calculate weapon pitch from turret base to prevent wobbly effect on turret when very to target.
: damage formula against structures and features incorrectly using Green rank damage reductions since v2.0.10.
: fully armed VTOLs attached to sensors sitting down near former targets.
: Various potential crashes.
: Prevent scouting/patrol allowing CB droids observing something.
: Prevent droidUpdateBuild() passing a negative buildRate to buildStructure(), causing allies to delete your buildings sometimes.
: Prevent in-game menu saves changing the challenge score data with the wrong name. Thus not showing score on the challenge tip.
: When upgrade change value is negative, use iDivFloor() to floor values.
: research.json: Add support for new "calculationMode" option to avoid accumulated rounding errors.
: Load saved research state before any droids or structures are loaded ing research attribute re-application for home map objects.
: Prevent sudden tab jumping in the build menu when trucks start a new structure.
: Enforce Weapon Pitch Limits + Weapon "Unlatching".
: Improve functionality of favorite buildings.
Change: Teleport units next to Nexus Links.
Graphics:
Add: Support for per pixel point lights.
Add: Add ability to reload model textures at runtime in the deger.
Add: Let trees cast shadows and improve tree models. Plant them better to the terrain..
Add: Add Collective/Nexus fa
4.4.230 Nov 2023 06:45
minor bugfix:
:
General:
: Various potential crashes.
: Clear active console messages when resuming from paused state.
: Make sure VTOLs retreat to repair when attached to VTOL Strike/CB.
Campaign:
: Move a spawn position on Gamma 3.
Multiplayer:
: Do not split departing player research centers with team in non-shared research mode.
Other:
: Use std::make_ unique,shared instead of raw new.
4.4.121 Nov 2023 10:25
minor bugfix:
:
General:
: Potential corrupt game config file.
: Loading old maps with invalid map tile numbers.
: Text input handling of virtual key codes, CTRL+V paste, and displaying virtual key names.
: aiBestNearestTarget throttling.
: Log spam for multi-weapon bodies.
: Spawn position of first clone in clone cheat.
: Bring back the 3 turret Ultimate Scavenger truck, Delay Ultimate Scavenger Helicopters a bit.
: Always tell VTOLs to rearm after their VTOL Strike/CB sensor dies.
: Check for non-default sensor/ecm stats like with repair.
: Various crashes and memory leaks.
Graphics:
: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL 3.2.
: Additional for fallback shaders, gfx_api logging.
: OpenGL Additional error handling for init.
: Model connectors for Ultimate Scavenger Helicopters.
: DROID_PERSON model display size.
Campaign:
: Remove unused artifact label from Alpha 3.
: Repair Facility ID on Alpha 9.
: Command/Build reticule init for LDS_EXPAND_LIMBO missions.
Multiplayer:
Add: Chat Options UI, host mute / options.
: Player mute state handling.
: Non-builtin map replay desync.
: Allow hosts to pre-configure all team slot choices.
: Sort loading players by position.
: Grey-out button for AI difficulty if not host.
: Adjust how pending disconnects are handled.
: Kick message appearing for map change.
: Mod hashing.
: Refactor NETallowJoining, add async join approval support.
Other:
: Clean-up undocumented (and unused) eventKeyPressed.
4.4.007 Nov 2023 03:16
major bugfix:
:
General:
: Count units inside transporters for mission end results.
: with intel map and saveload.
: Improve the VTOL Strike / CB rearming behavior.
: up functionality when transferring a structure via giftSingleStructure.
: Use SDL physical key codes (scancodes) instead of SDL virtual key codes.
: Prevent campaign difficulty influencing skirmish in-game saveload.
: Various crashes and sanity checks.
Graphics:
Add: Add separate "Terrain Shading" quality setting.
Change: Classic model for scavenger structures.
: Various gfx_api / shadow tweaks, better first-run determination of settings.
: Vulkan MSAA.
: Tweak medium terrain shader to better match the previous shader.
Campaign:
Change: Obsolete some more tech in Gamma campaign.
Change: Refine starting designs for Beta/Gamma 1.
Multiplayer:
Change: Allow demolishing departed ally structures.
Balance MP:
Change: Decrease Heavy Plasma Launcher effectivness against moving units, increase against stationary units and structures.
Change: Allow transporters to gain bonuses from armor upgrades.
4.4.0-beta130 Oct 2023 07:25
minor feature:
:
General:
Add: Allow challenges to save replays.
Add: Add new repair droid suborder in the right-click menu to control if they accept retreating units--defaults to off.
Add: Groups UI menu for group management.
Add: Add UI Help Screen overlay.
Change: Make artillery units gain commander bonuses, mimic the commander's orders, and take up slots in the commander's group.
Change: Make sensors follow the Commander thresholds again for rank.
Change: Increase minimum vertical ascension speed for slower VTOLs.
Change: Allow EMP weapon subclasses to do actual damage, add new stat "empRadius" to determine the EMP effect area rather than using the splash radius as before.
: Properly update obstacle maps for allies.
: Show the appropriate ready text in a Challenge at the right time.
: Do not blow up allied objects for the "get off my land" cheat.
: Various crashes and sanity checks.
: Preserve artillery weapon pitch after firing.
: Add exclusion list for terrain type overrides for builtin maps. 3p-Monocot tile behavior.
: Improve map hard-coded id handling, for save game queued droid orders.
: Prevent droids from sometimes moving towards and ramming into targets.
: indices of baked-earth and green-mud in the terrain table.
: ing the suggested save names when trying to game the numbering system.
: Allied repair not working.
: Prevent repair units from highlighting their own commander.
: Improve scrolling in high FPS situations.
Graphics:
Add: Initial instanced rendering support.
Add: PIE format 4 and model level enhancements.
Add: New terrain renderer: single pass, terrain normal mapping, classic terrain, + more!.
Add: Initial support for multiple render passes / offscreen FBOs. Minimum requirements for WZ bumped up to OpenGL 3.0+ / OpenGL ES 3.0+.
Add: Various terrain / lightmap improvements.
Add: Add T and L shaped Nexus faction walls for MP.
Add: Implement initial cascaded shadow mapping support.
Add: Split iIMDShape, separate game state data from display data, + initial gr
4.3.517 Apr 2023 06:45
minor feature:
:
General:
Add: Display kills and units in spectator stats UI.
: "Get off my land" and "kill selected" cheats.
: Don't assign trucks from factories to commanders.
: Repairs: Reset secondary only after "go-to-rally-point" was triggered, separate RTR logic from RTR_SPECIFIED.
: Various potential crashes and corrupt config.
Graphics:
: Properly render unit resistance bar.
Multiplayer:
Add: /hostmsg lobby chat prethat sends a message only to the host.
Change: Add Heavy Rocket Array to all skirmish AIs.
Change: Improvements to Nexus AI.
: Desync with losing player-turned-spectator when certain defensive structures remain.
Balance MP:
Change: Slightly increase the build cost of Mortar1Mk1.
Change: Return Tank Killer reloadTime from 160 - 180.
Change: Increase HRA production time from 800 - 900.
Other:
: "kick identity" command should only kick, not ban.
4.3.427 Mar 2023 03:18
minor feature:
:
General:
Add: A separate Ban/Kick activity, allow removing from ban list while running game, and for spectator mute.
: Various potential crashes.
: Let some older maps show up again in the map lists.
: Always cancel research when starting it in another lab.
: Persist Snap config data by using SNAP_USER_COMMON.
Graphics:
: missing sections on Tank Killer super cyborg.
Campaign:
Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI.
Change: Always blow up walls and tank traps during Nexus transfers in campaign.
Change: Improve difficulty differences on Gamma 9.
Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges.
Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit.
Multiplayer:
Add: Add lobby command: makeplayer.
Add: Add a join message.
: Do not truncate spectator labels.
: Stop Mission Time and store it when the results screen pops up.
: Preserve player identity on rename.
Balance MP:
Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2.
Change: Reduce effectiveness of artillery modifier on bunkers 40 to 20 , Reduce effectiveness of artillery modifiers against Tracked 40 to 30 .
Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster.
Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun.
Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement.
Change: Increase costs on later MG research and on (Twin) Assault Gun.
Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50 from 45 .
Change: Needle reload time matches the latest cannon weapons, nerf Super Rail g
4.3.302 Jan 2023 03:25
minor feature:
:
General:
Add: Cursor scaling implemented.
Change: Prevent loading old pre-4.x series saves to curb strange and invalid reports.
: Various potential crashes.
: Audio Improve stream buffer exhaustion handling to hopefully avoid occasional music resets.
: Don't override orders with guard behavior when done repairing unless explicitly ordered to repair.
: Load structure and droid limits before loading droids and structures.
Remove: "Go Back buttons in options menu" due to causing keymapping instability.
Graphics:
Change: Make light/medium half-tracks a bit more distinct.
Change: SDL backend Windows: Workaround for Nvidia threaded optimization.
Campaign:
Change: Rebalance FastPlay to better fit the new campaign balance.
: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won't interfere with their movement.
: config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit.
Multiplayer:
Change: Allow setting up to 20 research labs in the limits menu.
: Attempt to improve slot/identity behavior.
Balance MP:
Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade.
Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles.
Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile.
Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time.
Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon.
Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3.
Other:
Add: GitHub Actions Flatpak: Initial publishing support.
Add: Attempt to create an overview document on micro-AI behavior.
Change:
4.3.210 Nov 2022 03:18
minor bugfix:
:
General:
: Various potential crashes.
: Restoring window sometimes shows black screen in OpenGL mode.
: Possible high CPU usage when minimizing window in Vulkan mode.
: Default fullscreen dimensions should match the current resolution.
: PNG files should take precedence over KTX2 files, to support mods.
Graphics:
: Missing top section on cyborg repair turret.
: Update generic design tank.
Balance MP:
Change: Buff Flashlight for tanks, increase HP 100- 180 and add 1 tile of range 12- 13.
Change: Reduce periodical damage on Incendiary Mortar 26-24.
Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun.
Change: Reduce price of Hellstorm from 450- 400 and weight from 20000- 10000, Pepperpot price reduced from 200- 175 and build time from 900- 800.
Other:
bit (x86) Windows build doesn't run on Windows 7.
4.3.0-beta324 Oct 2022 11:25
minor bugfix:
:
General:
Add: "LOD Distance" Graphics option, to adjust texture sharpness at distance - set default to "High".
: Nickname selection in lobby.
: Cancel RTR when fully repaired, and there are no repair stations.
: Build status for trucks in helping mode.
: Various potential crashes.
Graphics:
: Keep aspect ratio for sequences in full screen.
: Garbage first frame of video.
: Auto-adjust menu item font size to better fit long strings.
: Properly render multi-level structure models.
: Faction model lookup for multi-level models.
: Retribution body clipping into Hover propulsion.
: Flicker with VTOL Assault Gun.
: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks.
: Update VTOL rearming pad model.
: Tank factory model.
: Combine propulsion models.
: Add warning for outdated propulsion models in stats files.
Other:
: Always update the base.wz and mp.wz when building.
: NSIS installer: Add warning when running ARM64 installer on x86/x64.
4.2.708 Mar 2022 10:25
minor bugfix:
:
General:
: VTOLs occasionally land to attack.
: VTOLs may attempt to "attack" when empty.
: Optimum range not moving past long range when clicking a target.
4.2.421 Dec 2021 03:15
minor feature:
:
General:
: Prebuilt ally gates not being passable.
: Cleanup old log files.
: Various crashes and resource leaks.
Campaign:
Change: Ignore VTOLs when a campaign enemy group unit can't hit them.
Change: Better target selections by sorting targets relative to group average coordinate.
Change: Add a time range to cam3-1 launch / detonate sounds.
Change: Make the winning requirements for Beta-end more clear.
Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty.
Multiplayer:
Add: Additional lobby chat slash commands, cmdinterface event output.
Change: Set default AI back to Nexus.
Change: Make some AIs easier when using Easy difficulty.
Change: Remove old Cobra Hard / Insane weapon perks.
: Repeated game over message.
: Add campaign Collective and Nexus structures back into mp stats file, ing old maps.
Challenges:
: Specify specific AIs for "Back to Basics" and "Hide Behind Me".
4.2.329 Nov 2021 03:15
minor bugfix:
:
General:
: Unable to demolish structures at full health.
: Properly remove old QuickSave data when quick-saving.
: Drop pending structures on first click.
: Play buzz sound once per interval.
: Ultimate Scavengers freeze on certain maps.
: Improve OpenGL context cleanup on init failure.
: Various crashes.
Multiplayer:
: Game doesn't end when autohosting if all players leave simultaneously.
4.2.223 Nov 2021 03:15
minor bugfix:
:
General:
Add: Multiplay Options menu.
Add: Hotkey to "Select all land combat units, with health 50 , not assigned to any group".
: Reject certain crashy OpenGL drivers, and fallback to other backends.
: Handle exceptions creating Vulkan device.
: Repairs Builders: Don't move needlessly.
: Re-ordering construction units to build something shouldn't cancel it.
: Don't reset attack range under commander.
: Ignore rearm order when already rearming.
: Don't show green overlay when impossible to build next module.
: Don't show modules in build list when unable to build more buildings of that type.
: Don't retreat repair turrets (RT) to other RT.
: Improve resource cleanup on shutdown.
: Prevent DIVIDE_BY_ZERO in displayBigSlider.
: Various savegame / autosave.
: Remove Command Relay structure requirement for Command Turret research.
: Partial UI soft-lock with certain in-game menus.
: Preserve ordering of sync msgs in MP; Factory set Hold Position.
: Toggling demode in skirmish as spectator.
: Ultimate Scavengers building an absurd amount of factories.
Graphics:
: Missing parts on the Nexus Link turret.
AI:
: Rip out mobile repair tactics from Cobra AI.
Scripting:
: Use constants instead of plain numbers.
Multiplayer:
Add: Add 7-player map "Thales".
MP-Balance:
Change: Adjust Heavy Plasma Launcher: Reduce damage 250 - 225, increase firePause 300 - 350, reduce periodical Damage Radius 128 - 64.
Change: Adjust Incendiary Mortar: "researchPoints": 3600 - 4800, "researchPower": 112 - 150.
Other:
: pie_import to handle filepaths properly in Blender 2.9x.PIE plugin.
4.2.109 Nov 2021 03:15
minor bugfix:
:
General:
Add: Replay v2 format: Embed downloaded maps, store "end of game" info block.
: Improve replay saving performance / behavior.
: Handle frontend.img / intfac.img load failure explicitly.
: updateChallenge() crash.
: loadGame() crash if map load failed.
: Various additional bounds checks error logging.
: cursors_sdl: Null checks, cleanup order.
: showUNITCOUNT should only apply to player slots.
Graphics:
: Further OpenGL init tweaks.
Campaign:
Change: Alpha 09 tweaks.
Change: Alpha 06 NP reinforcement tweak.
Change: Update a Nexus Resistance Circuit research item name.
: Account for the transporter in campaign unit limit.
Scripting:
Add: Provide a native fractal value noise generator for use in map scripts.
Multiplayer:
Add: Add specstats button.
Change: Host: Remember number of spectator slots in MP games.
: Improve spectator lag / fast-forward behavior.
: Do not reset ready status of players on spectator leave.
: NetworkTextMessage::receive() crash.
: ActivityManager: updateMultiplayGameData on MP replay load.
: Revamp WZFiles cleanup.
MP-Balance:
Change: Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55.
Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons.
Change: Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base".
Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research.
Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 - Heavy Mortar - Bombard.
4.2.027 Oct 2021 03:15
major bugfix:
:
General:
: Handle repair point choice better so it doesn't pick less than ideal ones.
Add: --loadreplay command line option.
Graphics:
Add: Update Ultimate Scavengers button image.
Campaign:
Add: Increase oil drum power in Beta (150) and Gamma (200).
: fastplay video not working since 4.2.0-beta2.
: Prevent old transporter on Beta-end where it can come back and fail the player due to little time left to send it away again.
Scripting:
Change: Update JS documents.
Multiplayer:
Change: Display team chooser column at all times.
Change: Make inactivityMinutes / idleTime configurable.
: a desync in replays due to structure limits not being the same in the replay.
: a crash/assert when players were transitioned to spectators.
: order of players in specstats window.
: Crash on autogame with spectator host.
: Joining new game after quitting lobby with spectator host.
: Client sends invalid command to host if autorating URL is enabled.
: Spectator host autorating URL requests for all clients.
: Unable to refresh lobby after being kicked.
: Replay desync at start due to replay spectator.
MP-Balance:
Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60 from 65 and make HMG come earlier.
Change: Slightly increase Super Auto-Cannon Cyborgs damage.
Other:
: Mingw / Clang compile warning.
: a potential chat related crash.
: potential crash due to 0-sized decals VBO on maps without decals.
: Crash if transporter is recycled.
: Suppress and log wzDisplayDialog in headless mode.
: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode.
4.2.0-beta217 Oct 2021 03:15
minor feature:
:
General:
Add: Make selected structures and units blink on radar.
Add: Power per second to power bar tooltip.
: Command interface, documentation added.
: Crash caused by crash-handling provider.
: Always release sequence resources at shutdown.
: Additional null checks.
: Repair: Return to HQ as fallback.
: Improve replay warning / error messages.
: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby.
: Struct stats lookup maps tweaks / refactoring.
: Add a missing break for attack orders.
Campaign:
Change: Decrease the player return LZ in Beta 08.
Change: Add additional research messages for Nexus Resistance Circuits.
Multiplayer:
Change: Ignore allies' attack to determine activity.
Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology.
: Desync when moving to repair.
: Don't load map preview twice for the host.
Other:
Change: Add video install information for Ubuntu in README.
4.2.0-beta110 Oct 2021 11:45
minor feature:
:
General:
Add: Add Ultimate Scavengers to the game.
Add: Implement remove from group shortcut.
Add: Use a stable config directory for release builds.
Change: First steps at moving savegame format totally to JSON--now converted the.gam file.
Change: Return units to mobiles turrets randomize repair points.
: orders from Commanders after loading saves.
: Don't reveal artillery unless the CB tower is completely built.
: sensors logic under commander so attaching them isn't useless.
: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow.
: Only play "assigned to commander" sound if group is not full.
: Don't block ready status button when player clicks ready too fast.
: Primary AA turret units not attacking things if the Secondary could, among other.
: Improve ManufactureOptions/StatsButton clickability.
Graphics:
Change: Major revision to the Blender 2.9x pie addon.
: OpenGL init resiliency.
Campaign:
Change: Update Beta 11 mission objectives in the Intel menu.
Change: Increase default message duration times for campaigns.
Change: Improve the Alpha 7 Intel objective text.
Change: Update camBalance for Gamma. Campaign rebalance is basically complete.
: Allow mission objectives to persist into offworld missions.
Multiplayer:
Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer.
Add: Support non-0-index hostPlayer, configuring "spectatorHost" from autohost json.
Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay.
Add: Add new random maps "DustyMaze": one 2-player and two 4-player maps.
Change: Make lobby games scrollable.
: double host exit screen.
: Properly load ttypes.ttp for script maps so water is shown and more.
Scripting:
Add: Add a way for scripts to determine if games are a challenge.
Change: Cleanup and improve JS API documentation.
Balance:
Change: Make Machineguns less powerful short-term but not as to weaken them long-term.
Change: Make
4.1.310 Aug 2021 10:05
minor bugfix:
:
General:
: clearLoadedMods(): Clear mod_hash_list.
Graphics:
: setBarGraphValue() divide-by-zero.
: WIDGET::detach(): Check iterator before erasing.
: IntMessageButton::getTip(): Add null-checks.
Campaign:
: Crash caused by saveMissionData().
Multiplayer:
: order of players in alliances screen.
Balance:
Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters.
Change: (Multiplayer) Make Mantis more accessible.
Change: (Multiplayer) Earlier access to Assault Gun, improve MG.
4.1.203 Aug 2021 03:16
minor bugfix:
:
General:
: Various crash / cleanup.
: Reduce log-spam.
: Wrong names for HVC.
: Don't deselect droids when pressing RMB over something.
: Various memory leaks.
: Do not play audio from assignments to commanders from other players.
: When editing keymappings, ESC should unhighlight the selection.
: Correct minimum OpenGL version check.
Graphics:
: Vulkan: Crash due to late release of graphics resources.
: Statistics table overflow.
: Various widget improvements.
Campaign:
: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04.
Multiplayer:
: Map request logic improvements.
Balance:
Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters.
4.1.126 Jul 2021 03:15
minor feature:
:
General:
: chat cursor position.
: Respect Hold Fire at will better.
: Refresh order buttons on hotkey press.
: Make other hotkeys override dehotkeys by default.
Graphics:
: structure limits screen lighting and hardcode sun position and lighting for 3D buttons.
Change: Use faction models for UI buttons.
Campaign:
Add: Add a small delay for allowing video skipping.
Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks.
: Do not show transport button in objective achieved screen.
Multiplayer:
: obsolescence of machine guns Technology.
Balance:
Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly.
Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight.
Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range.
Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons.
Other:
Add: Add weapon info into dewindow.
Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC.
4.1.005 Jul 2021 03:15
major bugfix:
:
General:
Change: Move research upgrade code to C++ away from Javascript. May a late-game desync.
: Prevent crash when resuming game from the Music Manager.
: vtol collision with ground units.
: updating certain key mappings making the keys unusable.
: Update unit speed when researching engine upgrades and when reloading saves.
: Stop heavy CPU usage on the Intelligence map.
Graphics:
: floating turrets on Heavy Plasma Launcher and Tornado Flak.
: and show various muzzle flash effects for Gauss, laser, and all kinds of weapons.
: Normalmapping of 3D models in menus / buttons.
Campaign:
Add: Add warning when selecting Insane campaign difficulty.
Multiplayer:
: Don't incorporate ally losses into enemy kill count.
: Improve handling of corrupt map archives / delete partially downloaded map files.
: Implement editbox placeholder for password box and can set password by clicking icon.
Scripting:
: Prevent a crash if passing in no turrets to a few API functions.
AI:
: General improvements to Cobra AI / accounts for new balance changes.
Balance:
Change: Make the Heavy Repair Turret come earlier.
Change: Weaken the VTOL rail weapons so they aren't overpowered.
Change: Balance and move EMP weapons to come earlier.
Change: Increase cost/buildtime of Howitzers and Archangel Missiles.
Change: Balance VTOL Lancer-line to be less overpowered and remove splash damage from Hyper Velocity Cannons.
Change: Make Leopard and Panther have higher engine power output thus move faster with more weapons.
Other:
: Make "help us translate" message translatable.
4.1.0-beta119 Jun 2021 14:05
minor feature:
:
General:
Add: New design menu stats delta system.
Add: Add a single player quit confirmation screen.
Add: Allow building modules/derricks in a row (with drag build).
Add: Provide a self-contained map loading library that can be used by outside tools.
Add: Allow scrollable menu options.
Add: Add support for binding same keys to multiple actions in non-conflicting contexts.
Add: Add selection without group hotkeys.
Change: Allow assigning key bindings to mouse keys / huge keymapping refactor.
Change: Move the whole group to the target location, not only the command droid.
: Refresh tooltips every 500 milliseconds.
: crash if dead object is in a widget menu.
: droid health values sometimes restored to maximum after loading saves.
: Do not handle RMB click while panning the camera.
: unclosable panels and flicker when using the Intelligence map and Design menus.
: Clean up option menus that are open when a host quits to prevent softlocks.
Graphics:
Change: Use a single-component texture for the tcmask.
Change: OpenGL Provide GL_R8 fallback for OpenGL 3.0 and OpenGL ES 2.0.
Change: Use a single-component texture for specular maps.
: fog and add menu option to toggle it.
Campaign:
: Set transporter speed to zero when moving to away mission maps to prevent flying backwards.
Multiplayer:
Change: Revision of some visual effects to distinguish kinetic and thermal weapons better.
Add: Chat messages when players vote.
Scripting:
: for uninitialized values in labels.
Balance:
Add: Balance and add Heavy Plasma Launcher to multiplayer.
Change: Revamp multiplayer anti-aircraft weapons and add Tornado Flak cannon.
Change: Campaign rebalance aka "camBalance" merged.
Change: Make howitzers less overpowered / rework mortar and howitzer tech tree.
Change: Wide Spectrum Sensor production and cost.
Change: Improved combat parameters of weak VTOL weapons and removed obsolete.
Change: Improving the parameters of the obsolete Super Auto-Cannon Cyborg.
Change: Moving the obsolete Twin
4.0.119 Apr 2021 06:45
minor bugfix:
General:
: broken map zoom cycle and repair bad config settings for some numerical cycle options.
: Improve water performance.
: Prevent crash related to flag/rally point positions already existing.
Graphics:
Add: Additional Collective faction textures.
Multiplayer:
Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg.
Change: Some improvements to 6c-Entropy for easier modding.
: Reset ready status in lobby when a player leaves.
: incorrect player positioning in procedurally generated maps.
: skirmish power modifier after saveload.
AI:
: AI messages wrongly targeting players.
Balance:
Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons.
Other:
Add: Add config option to toggle autosave feature.
: macOS ARM64 / Apple Silicon builds (SDL2 cross-compiling ).
: Don't crash when closing the game if the music manager is open in the main menu.
4.0.001 Mar 2021 03:15
major feature:
General:
Add: Tweak build and line build to allow diagonal building and more (commit:4b99c8f20f0c202b5b2bc797580f2a8b32361db4, commit:337103224cdb69262938b5614c0e972de87b4baa, commit:95cf4a8fe90752df809f19d5fc3537d4cec520a2, commit:b72b642757117cd11fb91b06fa39fbb3a774a51d, #996).
Add: Add "Add to group #" keyboard shortcuts.
Add: Add hardban list.
Add: Add Hotkey to rotate building during placement.
Add: Add indicator for unused derricks.
Add: Add configuration directory link to Options menu.
Add: Add Music Manager menu / in-game options.
Add: Add additional info to the pause screen to improve user experience.
Add: Improvements to multiplayer lobby widgets / screens.
Add: Bring back screen shake option.
Add: Support "Desktop Fullscreen" window mode, better switching.
Add: Savegames now have suggestions.
Add: Add "Go Back" to in-game pause menu and submenus.
Add: Implement research cycle detection.
Change: Lower threshold for automatic firing against blocking walls to 33 damage minimum.
Change: weird cyborg names.
Change: Remove radar jump bounce / camera code cleanup.
Change: Use buffered file writing for binary save game files to speed up save times.
Change: Load terrain textures earlier during game init for better load performance.
Change: Show research names instead of "research completed" in the console.
Change: Widget improvements, Replace Qt-based Script Deger window.
: Remove hard-coded limit on number of tiles seen by objects (commit:a115e05813a613185deab8a55c640d3e7afa495c, #986).
: initial delivery point, droid orientation and puff effect for rotated factories.
: Next building hotkeys improvements.
: droid stacking from factories if using hold orders, for example.
: crash when loading challenge saves from the in-game menu.
: Improve droid transfer function.
: Use voice volume setting for intel button sounds.
: Map Zoom config option cycle.
: Continue Last Save always
3.4.120 Jul 2020 03:15
minor bugfix:
General:
: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939).
: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965).
: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973).
: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977).
: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978).
: simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993).
: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990).
: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync.
: Prevent softlock when opening reticule menus while keymap is open in multiplayer.
Campaign:
Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988).
: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission.
Multiplayer:
: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966).
: map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974).
: Player stat "played" not representing actual completed games played.
: Reload palette file after mod downloads.
Remove: Prevent ability to change to smaller maps after hosting has started.
AI:
Change: Improvements to BoneCrusher! AI.
Balance:
Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999).
Other:
Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989).
Add: macOS: Video sequences app bundle packaging.
3.4.008 Jul 2020 17:48
minor feature:
#### 3.4.0 Highlights:
- Graphics and UI improvements, including: fade effect when starting games, smoother mouse rotation, smoother zooming, interpolate frames in animation, occlude terrain ambiently
- Add: Frontend "continue last save" option
- Add: Quicksave feature
- Add: Autosave feature
- Add: Way to change most game settings with the in-game pause menu
- Add: Shortcut to quit to main-menu after victory
- Add: T4 technology level where all research is completed
- Add: Randomization of game options button in skirmish/multiplayer games
- Add: Add support for changing map, game name, and hosting player's name after already hosting
- Add: Configuration of OpenAL-HRTF mode
- Add: In-game notification widgets
- Add: Keybinding configuration for camera pan
- Add: Discord rich presence / join support
- Add: Unit / kill count gui feature
- Add: BoneCrusher! AI, Cobra AI, Nexus AI (ported from original)
- Add: Right-click AI slot to quickly copy it to all other AI slots
- Many translation improvements
- Campaign bug fixes and balance adjustments
- and too many other bug fixes to list