4.2.329 Nov 2021 03:15
: Unable to demolish structures at full health.
: Properly remove old QuickSave data when quick-saving.
: Drop pending structures on first click.
: Play buzz sound once per interval.
: Ultimate Scavengers freeze on certain maps.
: Improve OpenGL context cleanup on init failure.
: Various crashes.
: Game doesn't end when autohosting if all players leave simultaneously.
4.2.223 Nov 2021 03:15
Add: Multiplay Options menu.
Add: Hotkey to "Select all land combat units, with health 50 , not assigned to any group".
: Reject certain crashy OpenGL drivers, and fallback to other backends.
: Handle exceptions creating Vulkan device.
: Repairs Builders: Don't move needlessly.
: Re-ordering construction units to build something shouldn't cancel it.
: Don't reset attack range under commander.
: Ignore rearm order when already rearming.
: Don't show green overlay when impossible to build next module.
: Don't show modules in build list when unable to build more buildings of that type.
: Don't retreat repair turrets (RT) to other RT.
: Improve resource cleanup on shutdown.
: Prevent DIVIDE_BY_ZERO in displayBigSlider.
: Various savegame / autosave.
: Remove Command Relay structure requirement for Command Turret research.
: Partial UI soft-lock with certain in-game menus.
: Preserve ordering of sync msgs in MP; Factory set Hold Position.
: Toggling demode in skirmish as spectator.
: Ultimate Scavengers building an absurd amount of factories.
: Missing parts on the Nexus Link turret.
: Rip out mobile repair tactics from Cobra AI.
: Use constants instead of plain numbers.
Add: Add 7-player map "Thales".
Change: Adjust Heavy Plasma Launcher: Reduce damage 250 - 225, increase firePause 300 - 350, reduce periodical Damage Radius 128 - 64.
Change: Adjust Incendiary Mortar: "researchPoints": 3600 - 4800, "researchPower": 112 - 150.
: pie_import to handle filepaths properly in Blender 2.9x.PIE plugin.
4.2.109 Nov 2021 03:15
Add: Replay v2 format: Embed downloaded maps, store "end of game" info block.
: Improve replay saving performance / behavior.
: Handle frontend.img / intfac.img load failure explicitly.
: updateChallenge() crash.
: loadGame() crash if map load failed.
: Various additional bounds checks error logging.
: cursors_sdl: Null checks, cleanup order.
: showUNITCOUNT should only apply to player slots.
: Further OpenGL init tweaks.
Change: Alpha 09 tweaks.
Change: Alpha 06 NP reinforcement tweak.
Change: Update a Nexus Resistance Circuit research item name.
: Account for the transporter in campaign unit limit.
Add: Provide a native fractal value noise generator for use in map scripts.
Add: Add specstats button.
Change: Host: Remember number of spectator slots in MP games.
: Improve spectator lag / fast-forward behavior.
: Do not reset ready status of players on spectator leave.
: NetworkTextMessage::receive() crash.
: ActivityManager: updateMultiplayGameData on MP replay load.
: Revamp WZFiles cleanup.
Change: Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55.
Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons.
Change: Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base".
Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research.
Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 - Heavy Mortar - Bombard.
4.2.027 Oct 2021 03:15
: Handle repair point choice better so it doesn't pick less than ideal ones.
Add: --loadreplay command line option.
Add: Update Ultimate Scavengers button image.
Add: Increase oil drum power in Beta (150) and Gamma (200).
: fastplay video not working since 4.2.0-beta2.
: Prevent old transporter on Beta-end where it can come back and fail the player due to little time left to send it away again.
Change: Update JS documents.
Change: Display team chooser column at all times.
Change: Make inactivityMinutes / idleTime configurable.
: a desync in replays due to structure limits not being the same in the replay.
: a crash/assert when players were transitioned to spectators.
: order of players in specstats window.
: Crash on autogame with spectator host.
: Joining new game after quitting lobby with spectator host.
: Client sends invalid command to host if autorating URL is enabled.
: Spectator host autorating URL requests for all clients.
: Unable to refresh lobby after being kicked.
: Replay desync at start due to replay spectator.
Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60 from 65 and make HMG come earlier.
Change: Slightly increase Super Auto-Cannon Cyborgs damage.
: Mingw / Clang compile warning.
: a potential chat related crash.
: potential crash due to 0-sized decals VBO on maps without decals.
: Crash if transporter is recycled.
: Suppress and log wzDisplayDialog in headless mode.
: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode.
4.2.0-beta217 Oct 2021 03:15
Add: Make selected structures and units blink on radar.
Add: Power per second to power bar tooltip.
: Command interface, documentation added.
: Crash caused by crash-handling provider.
: Always release sequence resources at shutdown.
: Additional null checks.
: Repair: Return to HQ as fallback.
: Improve replay warning / error messages.
: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby.
: Struct stats lookup maps tweaks / refactoring.
: Add a missing break for attack orders.
Change: Decrease the player return LZ in Beta 08.
Change: Add additional research messages for Nexus Resistance Circuits.
Change: Ignore allies' attack to determine activity.
Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology.
: Desync when moving to repair.
: Don't load map preview twice for the host.
Change: Add video install information for Ubuntu in README.
4.2.0-beta110 Oct 2021 11:45
Add: Add Ultimate Scavengers to the game.
Add: Implement remove from group shortcut.
Add: Use a stable config directory for release builds.
Change: First steps at moving savegame format totally to JSON--now converted the.gam file.
Change: Return units to mobiles turrets randomize repair points.
: orders from Commanders after loading saves.
: Don't reveal artillery unless the CB tower is completely built.
: sensors logic under commander so attaching them isn't useless.
: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow.
: Only play "assigned to commander" sound if group is not full.
: Don't block ready status button when player clicks ready too fast.
: Primary AA turret units not attacking things if the Secondary could, among other.
: Improve ManufactureOptions/StatsButton clickability.
Change: Major revision to the Blender 2.9x pie addon.
: OpenGL init resiliency.
Change: Update Beta 11 mission objectives in the Intel menu.
Change: Increase default message duration times for campaigns.
Change: Improve the Alpha 7 Intel objective text.
Change: Update camBalance for Gamma. Campaign rebalance is basically complete.
: Allow mission objectives to persist into offworld missions.
Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer.
Add: Support non-0-index hostPlayer, configuring "spectatorHost" from autohost json.
Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay.
Add: Add new random maps "DustyMaze": one 2-player and two 4-player maps.
Change: Make lobby games scrollable.
: double host exit screen.
: Properly load ttypes.ttp for script maps so water is shown and more.
Add: Add a way for scripts to determine if games are a challenge.
Change: Cleanup and improve JS API documentation.
Change: Make Machineguns less powerful short-term but not as to weaken them long-term.
4.1.310 Aug 2021 10:05
: clearLoadedMods(): Clear mod_hash_list.
: setBarGraphValue() divide-by-zero.
: WIDGET::detach(): Check iterator before erasing.
: IntMessageButton::getTip(): Add null-checks.
: Crash caused by saveMissionData().
: order of players in alliances screen.
Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters.
Change: (Multiplayer) Make Mantis more accessible.
Change: (Multiplayer) Earlier access to Assault Gun, improve MG.
4.1.203 Aug 2021 03:16
: Various crash / cleanup.
: Reduce log-spam.
: Wrong names for HVC.
: Don't deselect droids when pressing RMB over something.
: Various memory leaks.
: Do not play audio from assignments to commanders from other players.
: When editing keymappings, ESC should unhighlight the selection.
: Correct minimum OpenGL version check.
: Vulkan: Crash due to late release of graphics resources.
: Statistics table overflow.
: Various widget improvements.
: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04.
: Map request logic improvements.
Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters.
4.1.126 Jul 2021 03:15
: chat cursor position.
: Respect Hold Fire at will better.
: Refresh order buttons on hotkey press.
: Make other hotkeys override dehotkeys by default.
: structure limits screen lighting and hardcode sun position and lighting for 3D buttons.
Change: Use faction models for UI buttons.
Add: Add a small delay for allowing video skipping.
Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks.
: Do not show transport button in objective achieved screen.
: obsolescence of machine guns Technology.
Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly.
Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight.
Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range.
Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons.
Add: Add weapon info into dewindow.
Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC.
4.1.005 Jul 2021 03:15
: Prevent crash when resuming game from the Music Manager.
: vtol collision with ground units.
: updating certain key mappings making the keys unusable.
: Update unit speed when researching engine upgrades and when reloading saves.
: Stop heavy CPU usage on the Intelligence map.
: floating turrets on Heavy Plasma Launcher and Tornado Flak.
: and show various muzzle flash effects for Gauss, laser, and all kinds of weapons.
: Normalmapping of 3D models in menus / buttons.
Add: Add warning when selecting Insane campaign difficulty.
: Don't incorporate ally losses into enemy kill count.
: Improve handling of corrupt map archives / delete partially downloaded map files.
: Implement editbox placeholder for password box and can set password by clicking icon.
: Prevent a crash if passing in no turrets to a few API functions.
: General improvements to Cobra AI / accounts for new balance changes.
Change: Make the Heavy Repair Turret come earlier.
Change: Weaken the VTOL rail weapons so they aren't overpowered.
Change: Balance and move EMP weapons to come earlier.
Change: Increase cost/buildtime of Howitzers and Archangel Missiles.
Change: Balance VTOL Lancer-line to be less overpowered and remove splash damage from Hyper Velocity Cannons.
Change: Make Leopard and Panther have higher engine power output thus move faster with more weapons.
: Make "help us translate" message translatable.
4.1.0-beta119 Jun 2021 14:05
Add: New design menu stats delta system.
Add: Add a single player quit confirmation screen.
Add: Allow building modules/derricks in a row (with drag build).
Add: Provide a self-contained map loading library that can be used by outside tools.
Add: Allow scrollable menu options.
Add: Add support for binding same keys to multiple actions in non-conflicting contexts.
Add: Add selection without group hotkeys.
Change: Allow assigning key bindings to mouse keys / huge keymapping refactor.
Change: Move the whole group to the target location, not only the command droid.
: Refresh tooltips every 500 milliseconds.
: crash if dead object is in a widget menu.
: droid health values sometimes restored to maximum after loading saves.
: Do not handle RMB click while panning the camera.
: unclosable panels and flicker when using the Intelligence map and Design menus.
: Clean up option menus that are open when a host quits to prevent softlocks.
Change: Use a single-component texture for the tcmask.
Change: OpenGL Provide GL_R8 fallback for OpenGL 3.0 and OpenGL ES 2.0.
Change: Use a single-component texture for specular maps.
: fog and add menu option to toggle it.
: Set transporter speed to zero when moving to away mission maps to prevent flying backwards.
Change: Revision of some visual effects to distinguish kinetic and thermal weapons better.
Add: Chat messages when players vote.
: for uninitialized values in labels.
Add: Balance and add Heavy Plasma Launcher to multiplayer.
Change: Revamp multiplayer anti-aircraft weapons and add Tornado Flak cannon.
Change: Campaign rebalance aka "camBalance" merged.
Change: Make howitzers less overpowered / rework mortar and howitzer tech tree.
Change: Wide Spectrum Sensor production and cost.
Change: Improved combat parameters of weak VTOL weapons and removed obsolete.
Change: Improving the parameters of the obsolete Super Auto-Cannon Cyborg.
Change: Moving the obsolete Twin
4.0.119 Apr 2021 06:45
: broken map zoom cycle and repair bad config settings for some numerical cycle options.
: Improve water performance.
: Prevent crash related to flag/rally point positions already existing.
Add: Additional Collective faction textures.
Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg.
Change: Some improvements to 6c-Entropy for easier modding.
: Reset ready status in lobby when a player leaves.
: incorrect player positioning in procedurally generated maps.
: skirmish power modifier after saveload.
: AI messages wrongly targeting players.
Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons.
Add: Add config option to toggle autosave feature.
: macOS ARM64 / Apple Silicon builds (SDL2 cross-compiling ).
: Don't crash when closing the game if the music manager is open in the main menu.
4.0.001 Mar 2021 03:15
Add: Tweak build and line build to allow diagonal building and more (commit:4b99c8f20f0c202b5b2bc797580f2a8b32361db4, commit:337103224cdb69262938b5614c0e972de87b4baa, commit:95cf4a8fe90752df809f19d5fc3537d4cec520a2, commit:b72b642757117cd11fb91b06fa39fbb3a774a51d, #996).
Add: Add "Add to group #" keyboard shortcuts.
Add: Add hardban list.
Add: Add Hotkey to rotate building during placement.
Add: Add indicator for unused derricks.
Add: Add configuration directory link to Options menu.
Add: Add Music Manager menu / in-game options.
Add: Add additional info to the pause screen to improve user experience.
Add: Improvements to multiplayer lobby widgets / screens.
Add: Bring back screen shake option.
Add: Support "Desktop Fullscreen" window mode, better switching.
Add: Savegames now have suggestions.
Add: Add "Go Back" to in-game pause menu and submenus.
Add: Implement research cycle detection.
Change: Lower threshold for automatic firing against blocking walls to 33 damage minimum.
Change: weird cyborg names.
Change: Remove radar jump bounce / camera code cleanup.
Change: Use buffered file writing for binary save game files to speed up save times.
Change: Load terrain textures earlier during game init for better load performance.
Change: Show research names instead of "research completed" in the console.
Change: Widget improvements, Replace Qt-based Script Deger window.
: Remove hard-coded limit on number of tiles seen by objects (commit:a115e05813a613185deab8a55c640d3e7afa495c, #986).
: initial delivery point, droid orientation and puff effect for rotated factories.
: Next building hotkeys improvements.
: droid stacking from factories if using hold orders, for example.
: crash when loading challenge saves from the in-game menu.
: Improve droid transfer function.
: Use voice volume setting for intel button sounds.
: Map Zoom config option cycle.
: Continue Last Save always
3.4.120 Jul 2020 03:15
: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939).
: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965).
: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973).
: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977).
: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978).
: simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993).
: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990).
: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync.
: Prevent softlock when opening reticule menus while keymap is open in multiplayer.
Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988).
: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission.
: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966).
: map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974).
: Player stat "played" not representing actual completed games played.
: Reload palette file after mod downloads.
Remove: Prevent ability to change to smaller maps after hosting has started.
Change: Improvements to BoneCrusher! AI.
Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999).
Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989).
Add: macOS: Video sequences app bundle packaging.
3.4.008 Jul 2020 17:48
#### 3.4.0 Highlights:
- Graphics and UI improvements, including: fade effect when starting games, smoother mouse rotation, smoother zooming, interpolate frames in animation, occlude terrain ambiently
- Add: Frontend "continue last save" option
- Add: Quicksave feature
- Add: Autosave feature
- Add: Way to change most game settings with the in-game pause menu
- Add: Shortcut to quit to main-menu after victory
- Add: T4 technology level where all research is completed
- Add: Randomization of game options button in skirmish/multiplayer games
- Add: Add support for changing map, game name, and hosting player's name after already hosting
- Add: Configuration of OpenAL-HRTF mode
- Add: In-game notification widgets
- Add: Keybinding configuration for camera pan
- Add: Discord rich presence / join support
- Add: Unit / kill count gui feature
- Add: BoneCrusher! AI, Cobra AI, Nexus AI (ported from original)
- Add: Right-click AI slot to quickly copy it to all other AI slots
- Many translation improvements
- Campaign bug fixes and balance adjustments
- and too many other bug fixes to list