DMD 2.107.1

D is a modern C-style programming language, declarative, object-oriented, and with inferred static typing, somewhat inspired by Python, Java, Eiffel, C# and Ruby. It provides many conveniences, like automatic memory management, concurrency-awareness, contractual design, or first class arrays and dictionaries, built-in macro and meta programming features. It still permits inline assembler, and produces fast and native binaries.

DUB 1.36.0

DUB is a source file dependency resolver and package manager for the D programming language. It utilizes a simple JSON package description scheme, integrates with git for implicit release versioning, generates VisualD project files for MonoD, comes with support for DMD, GDC and LDC; and can utilize local directories as package source.

D 2.107.0 💾

D is a modern C-style programming language, declarative, object-oriented, and with inferred static typing, somewhat inspired by Python, Java, Eiffel, C# and Ruby. It provides many conveniences, like automatic memory management, concurrency-awareness, contractual design, or first class arrays and dictionaries, built-in macro and meta programming features. It still permits inline assembler, and produces fast and native binaries.

major feature: D 2.107.0 introduces a new @standalone attribute which allows two modules, which both contain module constructors, to import each other (previously druntime would error not knowing which to run first). Other notable changes include a new "core.stdc.stdatomic" module, and a change in behaviour to ignore unknown pragmas. See the full changelog for more information.

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Coedit 3.7.10

IDE for the D programming language, its compilers, tools and libraries.

dexed 3.7.4

IDE for the D programming language, its compilers, tools and libraries.

Dgame 0.6.6

Dgame is a 2D framework which is based on SDL and OpenGL, and intended for the D programming language. Its overall design is based on Pygame and took further inspiration from SFML for C++. It provides an easy API for window management, implementing a main game loop with event handling and termination, framerate control, font loading, sprites, tile and image control, shape drawing, audio support, and OpenGL configuration.