Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres.
I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's.
Of course, over the years many things have changed. Today, Conquest is a true client/server game. The client uses freeglut, SDL 1.2 (for sound) and OpenGL.
9.0.1d20 Apr 2019 10:25
This is a minor release - most of the changes are internal and
Won't be visible to end users.
Reformat logging output to be more syslog-like.
Continue refactoring some of the internal code to make use of C++.
Containers and remove dynamically reallocated arrays, add more
For new users without a.conquest/conquest.conf file, add two.
New default mouse macros:
Scroll up = zoom in (magfactor): " "
Scroll down = zoom out (magfactor): " "
Tighten up the conquest meta server - detect and log more errors.
Add some more validity checks, be more robust.
9.0.125 Nov 2018 23:14
9.019 Jun 2018 19:44
See docs/HISTORY.txt for a list of the major changes in this release, Or read the github commit history. They are too numerous to list here.