A video game where intruders must be circled. It is a clone of the 1982 Doubleback game by Dale Lear for the Tandy Color Computer.
A space rock shooting video game. It is a clone of the 1981 Astrosmash game for the Intellivision by Mattel Electronics.
A fly-eating frog video game. It is a clone of the 1982 Frog Bog video game for the Intellivision, from Mattel.
A hamburger-smashing video game. It is a clone of the 1982 BurgerTime video game by Data East.
A robot-killing video game. It is a clone of the 1982 Night Stalker video game for the Intellivision, from Mattel Electronics.
UltraGrid is a software for video transmission over networks in high quality but with low latency (as low as 83ms). It allows high-definition streams (PAL/NTSC, HD, 2K, 2160p, iHDTV, QuadHD, SuperHD, 4K video). It supports SAGE, OpenGL and SDL displays, DXT-compression per GLSL, JPEG compression via CUDA, permits to utilize HDMI and HD-SDI cards, system audio or JACK sinks, and even provides 3D support.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell. Arx Libertatis updates and improves Arx Fatalis by supporting modern systems, porting the game to new systems as well as eliminating bugs and limitations. In the future we plan to i
The Battle for Wesnoth is a fantasy and turn-based tactical strategy game. It features single-player campaigns and online multiplayer combat. Players build an army by controlling villages, quiring gold and fighting enemies for experience and growing new abilities. There different unit types with varying abilities, six major factions, weapons and spells. Maps can be customized, and scripting for new factions and campaigns is simple.
Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres. I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's. Of course, over the years many things have changed. Today, Conquest is a t
Dgame is a 2D framework which is based on SDL and OpenGL, and intended for the D programming language. Its overall design is based on Pygame and took further inspiration from SFML for C++. It provides an easy API for window management, implementing a main game loop with event handling and termination, framerate control, font loading, sprites, tile and image control, shape drawing, audio support, and OpenGL configuration.
LGCK Builder is a development environment for side-scrolling games. It can be used by novices and seasoned developers alike for quick results. Simplicity and reusability of components is a core concept. LGCK runs on Windows/Wine, provides tile-free design, is object-oriented, cross-platform, makes programming optional, allows multiple background image layers.
FIM is a lightweight universal image viewer, mostly for Linux. It is highly customizable and scriptable, and for users who are comfortable with software like the VIM text editor or the Mutt mail user agent. You can control it using the keyboard. FIM can open many file formats (even using converters) and it can display pictures graphically, with the Linux framebuffer or under X/Xorg, or in a terminal as ASCII Art renderings.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell. Arx Libertatis updates and improves Arx Fatalis by supporting modern systems, porting the game to new systems as well as eliminating bugs and limitations. In the future we plan to i
Naval Battle is a tabletop/board game. It has a square playfield of rows and columns, each representing waterscape with islands, ports, shallow waters, reefs, etc. Each player gets an equal-sized fleet of war ships. The game goal is defeating the enemy, either by taking the royal port, destroying all ships and forts, or forcing the opponent to surrender.
Seagull Soup is a simple shooter game with joystick support. It utilizes SDL and works on Linux, Windows, BSD, Mac OS X. According to the source code there are seagulls, cannons and a whale involved.
OneToFive is a mathematical puzzle game. The aim is to fill up the grid with numbers in the range 1 to 5 according to given combination constraints (one number pair, two pairs, three of a kind, straight, full house, four of a kind, five of a kind).
The Last Mission is a remake of a classic OperaSoft game. It's a side-scrolling shooter game about a robot send back to earth to inflitrate and escape the enemy robot base. It's reimplemented in SDL, available on Windows and Linux, and the OpenDingo plattform. It uses classic 4 color CGA-esque grapics, but in contrast to the original 8-bit game features Facebook and Twitter integration.
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